Rules and Criteria


1.1 The prize will be granted to a work of IT programming or an application in
the SWIFT or Scratch programming language. The subject of the program or
the application is unspecified but should come from a scientific, social,
educational, cultural perspective, or from any other subject which is current
and practical.

1.2 There will be two prizes:
First place: Consisting of a first place diploma and a one-time prize of ten
thousand American dollars (10,000 USD). If the winning party is a team, a
diploma will be awarded to each member of the team.
Second place: Consisting of a second place diploma and a one-time prize
of five thousand American dollars (5,000 USD). If the winning party is a
team, a diploma will be awarded to each member of the team.


2.1 The participants should be officially enrolled students in any of the SEK
International Institution or International Education Systems schools.

2.2 Students can participate individually or in a group with a maximum of four
members. In the latter case, there should only be one project submitted.

2.3 If the first or second place winners are a team, the prize will only be given to
the project. In turn, the prize money should be distributed equally among
the students who are part of the team.

2.4 There will only be one category in the competition, in which any Primary or
Secondary grade student(s) can participate.


3.1 The programme or application work presented should be unedited, and the
school to which the student(s) belongs to should verify this is the case.

3.2 The grading criteria should take account of the uniqueness of the project, its
applicability, its ease of use, the coherence of the subject it develops, and how
technologically innovative it is.

3.3 The project’s current and scientific purpose, its social and cultural
repercussions, and the possibility of the project’s future development within
a wider context, will also be considered.

3.4 The files corresponding to the IT programme or application will be subjected
to a source code analysis using an automated tool or SandBox. This will
reveal information about parts of the programming that do not work, are
plagiarised, or codes that are repeated. In particular, it will identify damaging
codes, viruses or incorrect code sequences. If these aspects are found, the
individual participant or team could be disqualified.

3.5 The programme or application cannot contain confidential information of
individuals or institutions without their prior and explicit permission. It
cannot violate individual rights or be secretive in communication. It also
cannot be offensive or incite violence, racism or harm fundamental legal
rights or current regulations.


4.1 The student participants should complete a sign-up form which will be
published on the International Institution SEK and International Education
Systems website, or, and on the respective
SEK/IES school websites.
On the sign-up sheet one can load or publish the programme or application
files, and should structure it into three sections as specified below:

(a) A Microsoft Word, Pages or similarly formatted file which contains:
Title of IT programme or application.
Name of participating student(s).
Age and course grade of participating student(s).
Brief explanation, in English or Spanish, of the work in a maximum
of 300 words in Times New Roman (12), Arial (11) font or similar.
The explanation should contain the content and objective of the IT
programme, as well as its application and use.
Name of school.

Name of the teacher who has supervised the work (if there has been one).
City and date.

Bibliography, hyperlinks, and other editing programmes or
applications used for its creation.

(b) A digital file of the IT programme that can be used to prove it
functions effectively.

(c) A digital video in .mp4 or a similar format of a maximum of 3
minutes in duration, in which the participant or team present and
explain their work and programme.

4.2 Each school will select and send a maximum of three project of IT
programmes or applications.

4.3 The participants should ensure that their work is finished and ready to be
judged before the 31st of August of each year that the prize is in place.


5.1 The jury will be made up of 5 people, who are specialists in education and
new technologies, chosen by the President of SEK and IES.

5.2 The participants of the selected work may be asked to defend their project
via video conference should the jury find it necessary.

5.3 The jury’s decision will be made by a simple majority, and cannot be
appealed. The decision will be revealed during the Annual Head’s Conference
following the application deadline of each natural year.

5.4 The jury will grant two programmes or applications first and second place
according to the information set out in point 1.2 of this document. The jury
will also be able to award a special prize if they consider there to be projects
that deserve it. Nevertheless, only the first and second place prizes will have
an economic reward.

5.5 If, according to the jury’s judgement, none of the programmes or applications
submitted fit the rules and criteria set out, or reach the level required, the
prize may be declared null.


6.1 The students, by simply completing and sending the sign-up form with their
attached programme or application work, agree to the terms expressed here,
as well as the legal rules and applicable regulations.

6.2 The SEK-IES International Institution will not be responsible for damage done by third parties, even if they have been done intentionally. For example,
viruses or malware in the source code of the programmes or applications
submitted which could alter the effective functioning of IT software.

6.3 A copy of the works submitted will be sent to the rest of the SEK and IES
schools to keep for their own records, and to add to the digital resources of
the SEK – IES International Institution.

6.4 The intellectual property of the prized works, programmes or applications,
will belong to the winning individual or group of students. The SEK – IES
International Institution will be allowed to disseminate, publish, develop or
market the winning programmes or applications without having to award
any extra payment or economic benefit, separate to the amount originally
given, to its creators.